T h e   S c h e d u l i n g   G a m e

First-Come, First-Served (FCFS) Scheduling

Shortest-Job-Next (SJN) Scheduling

Priority Scheduling

Shortest Remaining Time

Round Robin(RR) Scheduling

Enter the players details:

Player 1:

Burst time: 0


Player 2:

Burst time: 0


Player 3:

Burst time: 0


Player 4:

Burst time: 0


P1

P2

P3

P4

Enter the players details:

Player 1:

Burst time: 0


player 2:

Burst time: 0


Player 3:

Burst time: 0


layer 4:

Burst time: 0


P1

P2

P3

P4

Enter the players details:

Player 1:

Burst time: 0


Arrival time: 0


Priority: 0


Player 2:

Burst time: 0


Arrival time: 0


Priority: 0


Player 3:

Burst time: 0


Arrival time: 0


Priority: 0


Player 4:

Burst time: 0


Arrival time: 0


Priority: 0


P1

P2

P3

P4

Enter the players details:

Player 1:

Burst time: 0


Arrival time: 0


Player 2:

Burst time: 0


Arrival time: 0


Player 3:

Burst time: 0


Arrival time: 0


Player 4:

Burst time: 0


Arrival time: 0


P1

P2

P3

P4

Enter the players details:

Player 1:

Burst time: 0


Arrival time: 0


Player 2:

Burst time: 0


Arrival time: 0


Player 3:

Burst time: 0


Arrival time: 0


Player 4:

Burst time: 0


Arrival time: 0


P1

P2

P3

P4